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This page shall show a list of the most important objects in the Kindergarten Roleplay Series.

Yes, they're so important an entire page is made for them.

Deal wid it.

-Me

Part 2 [1] here

Weapons[]

  • Iolite's Rose

This formerly red rose was given to Iolite by Sard when he finally proposed to her. Iolite cared about it during her lifetime, so when Doublet assassinated her, she, in a final fight for survival, transfered her soul into the rose, making her green stem and red petals turn white and purple... The rose itself has a wide range of properties and abilities, that can range from granting its holder more power, healing its owner's wounds, making its owner invulnerable for a temporary amount of time.. etc.

  • Strain 138

Initially known as 'The Blue Liquid', Strain 138 is a strain of the Erode Virus classified as "the deadliest and most contagious" by Scientist 003. It was kept under maximun security on an underground lab by Vendetta in Top Secret. The Strain has the same symptoms and effects as the Virus, but its effects are faster and deadlier, but it still affects gems faster or slower depending on the gemstone's density and strenght. It is considered a weapon since it was used to kill various test subjects and The Giant Cluster.

  • Blue Liquid Guns

Guns and RPGs used by Vendetta holding the Blue Liquid, capeable of weakening a gem consideranly by absorbing the minerals and energy from its gemstone. They seem to be extremly unstable as well as being rarely used. They were never mentioned by Dorado when he was talking to the Diamond Authority.

  • 1st Generation Rifles

These rifles, originally produced directly on Homeworld, are some of the most primitive variants of army-issued weapons. They act a lot like human rifles, using the same ballistic technology. These rifles have since fallen out of style due to their unreliability, poor range, accuracy and damage, and have since been swapped for 2nd and now 3rd generation.

  • 2nd Generation RIfles

These rifles, also produced directly on Homeworld and some of its colonies, are the 2nd variant of army-issued weapons. They use magnetic coils to speed their projectiles, essentially being a series of coil-guns. They were used by the Homeworld army for a large portion of its existance, but after the latest model coming out, the 3rd generation, a large portion of the 2nd generation rifles were thrown away or recycled. Most of those that failed to be recycled were tossed in massive garbage pits on Earth, allowing the rebels there to take them. They are now the most used weapon by the rebels.

  • 3rd Generation Rifles

The latest design for the Homeworld army-issued weapons. These new rifles are more reliable, deal more damage and are generarly more accurate. They work using laser technology, meaning that a battery made of superconductor alloys is rigged to an emitter, which, through a complicated process, turns the electricity into a beam of super-hot lasers. They are the new trademark weapon of the Homeworld army. Another thing to know is that these rifles are no longer produced directly on Homeworld, they are instead made entirely on the Homeworld colonies, mostly on resource and factory-rich planets.

  • Ion Razor

A massive cannon, capable of, through the use of magnets and plasma, is capable of firing an ionized beam of plasma, capable of melting through any target. It can be made small enough to be wielded by a Quartz soldier, or big enough to be mounted on the massive cannons that guard the Spire and the Diamond Palace.

Chips[]

  • Memory Chip

A chip implanted in most Kindergarten made gems coverly just after them popping out of their rocks. It remembers everything its owner sees, hears, feels or smells and stores it in a transcript for safekeeping. Said transcripts can be accessed in the MPG (Mass Produced Gems) database, just by inserting the gem's ID number and asking for the memory transcript to be shown.

  • Order Chip

A chip implanted into the gems of most, if not all, Kindergarten made gems. It is put there in order to make sure that the gem knows its place in the hierarchy from birth, and knows who to and who not to take orders from. It also gives the gem its personality and its actions. If damaged, it's advised to be replaced as quick as possible, as it may lead to the gem gaining free will and the ability to defy orders issued by the Homeworld.

  • Morality Chip

A chip implanted into all gems, it is responsible for the gem's ability to destinguish between right and wrong. Obviously, the definition fluxuates depending on the individual, so each chip is encoded with a set of rules approved by the DA on what's right and wrong. The rules are more lax on soldiers and other fighting gems, and more strict on scientists, diplomats, etc..

  • Territory Chip or Territory

Sphere of influence created by a gems CR-unit. The territory is created artificially by DEM it is also the same lab that invented the device called realizer. It can give advantage to an ordinary Gem.When the CR Gem is inside their territory that they created he or she may be capable of doing the following feats:

  • Fly or levitate it's body.
  • Create Barriers as protection against spirit attacks.
  • Levitate other object regardless of its weight.
  • Strengthen the body of of a human.
  • Increase the attack and defensive power of weapons like guns, laser swords and missiles.
  • Trap someone or something inside another territory.

Inside a Territory a CR gem is said to be capable of doing magic. Red Zircon'sTerritory is famous for being able to materialize without the help of a CR-Unit. White Zircon's Territory is also unique for being able to extend it's sphere at an incredible length.

Homeworld Combat Units[]

  • CSoldiers (Infantry Assault Units)

Normal, boring soldiers. They are mostly Quartzes, which wield swords and 3rd generation rifles, yet some of the soldiers include Peridots, which are the technicians who make sure the Homeworld tanks and artillery are operational, and Iolites, who act as the nurses.

  • Tallboys (Armour Assault Units)

Essentially massive tanks on legs. They incorparate the main body, a large, well-armoured steel alloy sphere with two cannons attached, one being a heavy-caliber high-explosive launcher, the other being a laser. The entire body is supported on 4 legs, two on the front and two on the back. The legs themselves has sharp razords near their bases to be able to stomp on things and clear debris. Inside the sphere is the firing mechanism, the ammo storage and the gem stoarge. The unit itself is controlled by a single gem which is plugged directly into the main body, supplying it with energy and giving it commands.

  • Snitches (Scout Units)

These are small, flying objects with cameras attached to them, along with a small flashlight. They fly around Homeworld and its colonies and look around for suspicious or law-breaking activity. Once such activity is found and noted, the snitches start to produce a very loud and ear-piercing siren noise, which alerts Homeworld personnel of their location and warns the wrong-doers to stop.

  • Eviscerators

These feared super-soldiers are essentially gem clusters that have not yet lost all control. They keep their humanoid form, albeit with a few changes, like sharpened claws and teeth, more pin-point senses and more brute strength. However, since they're gem clusters, they lose most of their emotions and abilities to feel sadness, joy, or remorse, along with losing most of their intellect, turning them into mindless slaves of the Homeworld with only one mission: "Kill".

  • Gunships (Flying Assault Units)

These are Homeworld space-ships, equipped with advanced weaponry. Most of them are designed for use in a planet with an atmosphere, since their design incorporates two massive helicopter-blades, that are attached to the sides of the craft. The main turret, a mobile version of the Ion Razor, is located on the front, while secondary turrets, comprised of 3rd generation machine-guns are located near the rear and the sides. The underbelly of the ships is the most well armoured, while the upper-parts are the least armoured.

CR-Units and Equipment[]

  • CR-units (Combat Realizer Units)

A CR-Unit is a suit of mechanical armor with weapons that are equipped with a Realizer. The CR-Unit enhances a normal human that has been trained to use the CR-Unit into a superhuman within that person's limit. The CR-Unit isn't designed for indoor places, hence the CR-unit's user could only use it in wide places.

Different CR-Units are known to exist with each type being intended for a particular user or mission role.  Many of these CR-Units, like most other military hardware,Are fare mor advanced than Eviscerators

  • Realizer

piece of technology that is best described as an object that makes things that are normally impossible, possible. White Zircon's documents clearly explained what it is, but does show some of its functions.

<Invisible> A Realizer that is capable of cloaking entire airships.

<Avoid> A Realizer that is used to avoid collision between plane and bird, it's usually used to together with <Invisible>.

<Medical>. A Realizer that is used for medical and recovery purposes as long as the injury is not life threatening.


<Protect> A Realizer that is used to block enemy attacks either automatically or manually by inputting coordinate locations.

<Ashcroft Beta> A Realizer that can expand territory. It said that it can expand territories so large that the territories of the entire AST is no match against its size even if they combine their territories. It is possibly derived From White Zircon's documents.the same that DEM did with the Ashcroft series.

  • White Licorice

A new, experimental set of equipment, White Licorice is a CR-Unit that has been optimized for pure destruction. However, the unit puts a large amount of strain on the user, limiting its use to around 30 minutes. Using it any longer will put the user's life in danger. White Licorice was created as part of a set of two, its counterpart is a red colored version called <Scarlet Licorice>. Scarlet Licorice is much like its counterpart, it has been observed using the same equipment and the user seems to suffer from the same drawbacks.

The DW-029, Destruction Armament is equipped with:

  • <CleaveLeaf>
A pair of large-sized laser blades that are mounted on the user's forearms; it can be used for binding.
  • <Blastalk>
A pair of 50.5cm magic cannons. This weapon's fire power can easily destroy a normal <protect> Realizer.
  • <RootBox>

Code Reminders[]

Homeworld commanders and generals, when speaking to their forces, may use phrases and words that are actually codes to tell the soldiers commands without the rebels knowing what they mean. Such phrases include

  • Duty: The soldier has to follow any order from his/her superior, no matter how suicidal.
  • Immolate: The soldier has to try to deal as much damage to the enemy as possible.
  • Amputate: The soldier must try to weaken the enemy, but not kill them.
  • Tag: The soldier must try his absolute best to kill the enemy.
  • Sterilize: The soldier must track and kill the enemy leader.
  • Sacrifice: The soldier must fight to the bitter end, even if it means having to sacrifice himself.
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